Skip to content Skip to footer

Dark Deeds and Groceries

An innocent-looking grocer’s shop may be hiding a dangerous criminal operation — and British Intelligence needs answers.

Secretive • Intriguing • Thrilling

Quick info

Not Everything Is As It Seems

Step into 1928, where illicit gambling, criminal networks, and the loss of three agents have led British Intelligence to a seemingly ordinary grocery store. This immersive escape room rewards sharp thinking and careful observation — because behind everyday shelves, something far more serious may be unfolding.

Era

1928 – Grocer’s Store. Investigate a roaring twenties shopfront suspected of hiding criminal activity.

Style

Challenging and puzzle-driven, with layered clues and strategic problem-solving.

Who's it for

Best suited to experienced players or confident teams (ages 7+, 7–13 with an adult).

group info

Designed for 2–6 players, encouraging teamwork as you dig beneath the surface.

Room gallery

Room briefing

As the roaring twenties draw to a close, British Intelligence has traced illicit gambling operations and the deaths of three agents to a small grocery store in Basingstoke.

On the surface, it’s business as usual. But beneath that ordinary exterior, secrets are waiting to be uncovered. Search carefully, think strategically, and expose the truth before the operation disappears for good.

Hear what our players think

Thousands of five-star reviews!

Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

Yes. Our Portsmouth venue has two identical versions of this mission, allowing two teams to play at the same time and race to uncover the secrets of the store first.

Absolutely. With two identical rooms available, this mission is perfect for teams who want to compete side-by-side and see who completes the investigation first.

Yes. Larger groups can split into two teams and play the two identical missions simultaneously, making it a great option for birthdays, team building, or competitive friend groups.

BOOK

Basingstoke

Portsmouth 1

Portsmouth 2

Check out our other rooms in Basingstoke

The Dissapearing Duchess

Immersive • Mysterious • Deception

Trouble in the Trenches

Atmospheric • Engaging • Surprising

Breaking the Law

Physical • Fun • Fast-Paced

Banking on Trouble

Racing Rooms • Heist • Exciting

A Hidden Past

Puzzles • Discovery • Intrigue

Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.

Check out our other rooms in portsmouth

Danger on the Dancefloor

Nostalgia • Fun • Mayhem

Murder at the Movies

Drama • Mystery • Immersion

The Voices We Hear

Horror • Fear • Psychological

Millenium Meltdown

Deadline • Strategy • Pressure