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Banking on Trouble

May 1939. British Intelligence suspects a powerful banker has gone rogue — and your team has one hour to recover the stolen funds.

Racing-Rooms • Heist • Exciting

Quick info

The Heist Begins

Step inside a 1939 city bank and uncover what’s really happening behind closed office doors. This immersive escape room blends classic heist tension with clever puzzles, as your team searches for missing public funds before the operation is exposed. Fast-paced and competitive, this mission rewards sharp thinking and decisive teamwork.

Era

1939 – City Bank. Break into a suspicious banker’s office and recover stolen cash before time runs out.

Style

Strategic and fast-paced, with classic heist energy and puzzle-driven challenges.

Who's it for

Perfect for competitive teams, corporate groups, and birthday celebrations (ages 7+, 7–13 with an adult).

group info

Playable with 2–6 players per room — or bring a rival team and compete head-to-head in our identical bank missions.

Room gallery

Room briefing

May 1939. British Intelligence believes Mr. Forsythe, one of Britain’s most respected bankers, has been diverting public funds for his own gain.

Your team has been authorised to enter his office and recover as much cash as possible before the scheme is uncovered. Work quickly, coordinate carefully, and secure the funds before time runs out.

For the ultimate challenge, bring two teams and race side-by-side in identical rooms to see who completes the mission first.

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Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. Two identical versions of this mission are available, allowing teams to compete side-by-side in a race to recover the stolen cash.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

Yes. This mission is particularly popular for team building events and competitive groups because two teams can play simultaneously.

Two teams enter identical escape rooms at the same time. The team that completes the mission first — or progresses the furthest before time runs out — wins the challenge.

Yes. Groups can split into two teams and compete in the two identical bank heist missions.

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Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.