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Trouble in the trenches

Return to 1914 and step onto the front line as British Intelligence sends you into the trenches to recover vital secrets before the signal to advance is given.

Atmospheric • Engaging • Surprising

Quick info

Into the Trenches

Travel from the elegance of 1896 to the harsh reality of December 1914. This immersive escape room places you inside the tunnels and trenches of World War One, where tension hangs in the air and every decision matters. The environment is detailed, atmospheric, and far from comfortable — just as it should be.

Era

1914 – WW1 Trenches. Step into the front line and uncover hidden intelligence before time runs out.

Style

Atmospheric and immersive, featuring varied environments and active, hands-on challenges.

Who's it for

Ideal for confident teams and returning players (ages 7+, 7–13 with an adult) who enjoy a little more pressure.

group info

Designed for 2–6 players, encouraging teamwork as you navigate the battlefield together.

Room gallery

Room briefing

December 1914. British Intelligence has uncovered critical information hidden within the trenches. With the order to go “over the top” imminent, your team has one hour to move through the tunnels and recover the secrets before they’re lost in the chaos of war.

This mission follows the events of The Disappearing Duchess, but can be played as a standalone operation. The battlefield awaits — and the clock is already ticking.

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Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

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Check out our other rooms in Basingstoke

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Banking on Trouble

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A Hidden Past

Puzzles • Discovery • Intrigue

Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.