Danger on the dancefloor
Christmas 1998. A Secret Santa mix-up is about to cause chaos — and your team must fix it before the school disco begins.
Nostalgia • Fun • Mayhem
Quick info
A Disco Like No Other
Step into a 90s school hall packed with flashing lights, festive chaos, and a soundtrack that refuses to be ignored. This high-energy escape room blends puzzle-solving with playful atmosphere, making it a firm favourite for families and groups who want something a little different — and a lot of fun.
Era
1998 – School Disco. Fix a Secret Santa disaster before the doors open and the party begins.
Style
Fast-paced and playful, with vibrant lighting and a proper 90s soundtrack to enjoy.
Who's it for
Perfect for families and mixed-age groups (ages 7+, 7–13 with an adult) looking for a lively, accessible mission.
group info
Designed for 2–7 players, giving teams plenty of room to collaborate — and maybe even dance.
Room gallery
Room briefing
It’s Christmas 1998, and a mix-up at a nearby naval base means the school’s Secret Santa gifts are very, very wrong.
British Intelligence has sent you in to swap the presents before the students arrive. You’ve got 60 minutes to fix the problem, avoid detection, and escape before the disco kicks off. And yes — you may need to move to the music.
Hear what our players think
Thousands of five-star reviews!
Brilliant!
Fabulous fun, again, at Exciting Escapes! Hannah was fabulous and we escaped with minutes to spare. Great fun involving dance steps, karaoke and lots of puzzles to crack… brilliant!
Paula W.
Tripadvisor
Fun Rooms
Really fun room – I have done 3 of their rooms & they were all so fun especially Danger on the dance floor. Ollie was very kind & accommodating. Made the experience even better. Thank you!
Jem F.
Tripadvisor
Thoroughly Enjoyable!
Danger on the dancefloor did not disappoint! Great game, lots of fun elements to it including a nostalgic 90’s playlist and our Games master Lauren was a great host, we will definitely be back to play the other rooms soon.
Claire F.
Tripadvisor
Answers to your questions
FAQ section
01 How many players can take part in an escape room?
All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.
02 Can two players play an escape room?
Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.
03 Do we need knowledge of the decade or theme to play the game?
Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.
04 How long does the escape room experience last?
Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.
05 Will we receive hints during the game?
Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.
06 Are your escape rooms scary?
Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.
07 Are your escape rooms physically demanding?
Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.
08 Do your rooms contain flashing lights or sound effects?
Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.
BOOK Now
Check out our other rooms in Portmouth
Give the Gift of a Mission
Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.
