The Voices We Hear
A government medical research facility has fallen silent — and something inside is very wrong.
Horror • Fear • Psychological
Quick info
Something Isn’t Right
Step inside a deserted 1980s medical facility where experimental research has taken a disturbing turn. This horror-themed escape room blends psychological tension with immersive storytelling, creating an atmosphere that’s thrilling, unsettling, and unforgettable.
Era
1988 – Medical Research Facility. Investigate a silent hospital and uncover what happened.
Style
Atmospheric horror with psychological tension — designed to thrill rather than shock.
Who's it for
Strictly 16+ only. Best suited to confident teams who enjoy darker, more intense experiences.
group info
Designed for daring 2–7 players, encouraging teamwork under pressure.
Room gallery
Room briefing
A secret government medical research facility has stopped responding to communications in 1988. Dr Jacobson, head of the project, is missing.
British Intelligence has sent your team to investigate. What began as research into reducing patient trauma appears to have taken a far more troubling direction.
Find the doctor. Uncover the truth. And try not to listen too closely to what’s whispering in the dark.
Hear what our players think
Thousands of five-star reviews!
Must do experience
Highly recommend this location, we did three rooms within a week and a half and every one was so good! The voices we hear was our favourite room, it was so immersive and our whole group loved every minute!
Chelsea C.
Tripadvisor
Fun Rooms
Really fun room – I have done 3 of their rooms & they were all so fun especially Danger on the dance floor. Ollie was very kind & accommodating. Made the experience even better. Thank you!
Jem F.
Tripadvisor
Fun and Challenging
The Voices We Hear was a scary, challenging and fun game! Agent Hugo was super helpful, attentive and friendly. Will come again!
Carol C.
Tripadvisor
Answers to your questions
FAQ section
01 Is The Voices We Hear very scary?
This mission is designed to be tense and atmospheric rather than a full scare attraction. It’s intended to be thrilling and immersive rather than overwhelming.
02 Why is The Voices We Hear restricted to players aged 16+?
Due to the darker themes and tense atmosphere, this mission is recommended only for players aged 16 and over.
03 Is The Voices We Hear suitable for beginners?
Yes. While the theme is darker, the puzzles are still designed to be enjoyable for both new and experienced players.
04 Does The Voices We Hear include jump scares?
The experience focuses more on suspense and atmosphere than jump scares, but the environment is intentionally eerie and unsettling.
05 How many players can take part in an escape room?
All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.
06 Can two players play an escape room?
Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.
07 Do we need knowledge of the decade or theme to play the game?
Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.
08 How long does the escape room experience last?
Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.
09 Will we receive hints during the game?
Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.
10 Are your escape rooms scary?
Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.
11 Are your escape rooms physically demanding?
Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.
12 Do your rooms contain flashing lights or sound effects?
Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.
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Give the Gift of a Mission
Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.
