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Danger on the dancefloor

Christmas 1998. A Secret Santa mix-up is about to cause chaos — and your team must fix it before the school disco begins.

Nostalgia • Fun • Mayhem

Quick info

A Disco Like No Other

Step into a 90s school hall packed with flashing lights, festive chaos, and a soundtrack that refuses to be ignored. This high-energy escape room blends puzzle-solving with playful atmosphere, making it a firm favourite for families and groups who want something a little different — and a lot of fun.

Era

1998 – School Disco. Fix a Secret Santa disaster before the doors open and the party begins.

Style

Fast-paced and playful, with vibrant lighting and a proper 90s soundtrack to enjoy.

Who's it for

Perfect for families and mixed-age groups (ages 7+, 7–13 with an adult) looking for a lively, accessible mission.

group info

Designed for 2–7 players, giving teams plenty of room to collaborate — and maybe even dance.

Room gallery

Room briefing

It’s Christmas 1998, and a mix-up at a nearby naval base means the school’s Secret Santa gifts are very, very wrong.

British Intelligence has sent you in to swap the presents before the students arrive. You’ve got 60 minutes to fix the problem, avoid detection, and escape before the disco kicks off. And yes — you may need to move to the music.

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Thousands of five-star reviews!

Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

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Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.