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Millenium Meltdown

New Year’s Eve 1999. The Millennium Bug is seconds away from exposing MI5’s top secrets — and only the two of you can stop it.

Deadline • Strategy • Pressure

Quick info

Two Agents. One Deadline.

Step into the final hours of 1999 and infiltrate a high-security IT department before the clock strikes midnight. Designed exclusively for two players, this fast-paced escape room delivers focused teamwork, sharp thinking, and a race against time as the Millennium Bug threatens to expose classified intelligence.

Era

1999 – IT Department. Stop the Millennium Bug before it exposes British Intelligence secrets.

Style

Fast-paced and strategic, with tight coordination and high-pressure problem-solving.

Who's it for

Perfect for couples or parent-and-child duos (ages 7+, 7–13 with an adult) looking for two-player challenge.

group info

Strictly 2 players — built specifically as a dedicated two-agent mission for you to enjoy.

Room gallery

Room briefing

New Year’s Eve 1999. As the Millennium Bug looms, British Intelligence faces a catastrophic data breach. MI5’s most sensitive files are moments away from being exposed.

With just one hour before midnight, you and your partner must infiltrate the IT department, outsmart the system, and restart the mainframe before the countdown reaches zero. There’s no backup team. Just the two of you.

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Answers to your questions

FAQ section

This mission was designed specifically for two players, creating a focused spy challenge where both agents must work closely together to stop the Millennium Bug.

Yes. Although the puzzles are challenging, the game is designed to be enjoyable for both first-time players and experienced escape room fans.

No. Millennium Meltdown is designed exclusively as a two-player experience to create a tight, cooperative mission.

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

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Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.