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Murder at the movies

A plot to assassinate the American Ambassador is unfolding — and the only way in is through a one-way cinema ticket.

Drama • Mystery • Immersion

Quick info

Lights. Camera. Conspiracy.

Step inside a 1960s cinema at the height of the Summer of Love — where not everything is peace and harmony. This immersive, story-driven escape room blends cinematic atmosphere with puzzle-solving as you uncover a dangerous plot hidden behind the silver screen.

Era

1967 – Cinema. Investigate a covert operation hiding inside a picture house.

Style

Atmospheric and story-led, with immersive detail and moments completed in dim lighting.

Who's it for

Great for families and confident teams (ages 7+, 7–13 with an adult) who enjoy a narrative-driven mystery.

group info

Designed for 2–7 players, allowing teams to collaborate as they unravel the plot.

Room gallery

Room briefing

British Intelligence has uncovered plans to assassinate the American Ambassador to the UK. The suspects are believed to be operating out of a local cinema.

Your team must enter the theatre, uncover the conspiracy, and stop the operation before it’s too late. But once the film starts, there’s no easy way out.

The curtain is rising. The clock is ticking.

Hear what our players think

Thousands of five-star reviews!

Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

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Check out our other rooms in Portsmouth

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The Voices We Hear

Horror • Fear • Psychological

Millenium Meltdown

Deadline • Strategy • Pressure

Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.