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The Dissapearing Duchess

Step aboard a Victorian ship in 1896 and travel back in time on a top-secret British Intelligence mission to solve a high-profile disappearance.

Immersive • Mysterious • Deception

Quick info

A Classic Mission Begins

Step inside an immersive Victorian passenger ship and begin your assignment in 1896. With polished wood, period detail, and the hum of experimental time-travel technology powering your journey, this escape room blends classic mystery with cinematic atmosphere.

Era

1896 – Victorian Ship. Step aboard a grand passenger vessel and investigate a high-profile disappearance at sea.

Style

An immersive, story-led escape room focused on atmosphere, exploration, and piecing together clues.

Who's it for

Ideal for first-time players and families (ages 7+, 7–13 with an adult), with engaging but accessible challenges.

group info

Designed for 2–6 players, allowing teams to explore, collaborate, and solve together.

Room gallery

Room briefing

A VIP passenger — a distant relative of the Russian Czar — has vanished aboard a Victorian ship docked in London. With diplomatic tensions rising, British Intelligence has authorised your team to travel back to 1896 and uncover what really happened.

Search the cabin, question the evidence, and solve the mystery before the authorities arrive. The Duchess is missing — and the clock is ticking.

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Answers to your questions

FAQ section

All missions can be played by two players. Some rooms allow up to six players, while others can host up to seven depending on the game.

Yes. All of our missions can be played by two players, although some challenges may feel easier with larger teams.

Not at all. Everything you need to solve the mission is inside the room. A love for the era may make the experience even more fun, but no prior knowledge is required.

Each mission lasts 60 minutes. Including briefing and debriefing, most visits take around 75–90 minutes.

Yes. Your Game Master monitors the mission and can provide hints to keep your team moving if needed.

Most of our missions focus on adventure and puzzles rather than scares. The Voices We Hear is the only horror-themed experience and is strictly 16+.

Most puzzles focus on observation and problem-solving. Some missions include light physical interaction such as crouching or searching the space.

Some missions use lighting or sound effects to enhance the atmosphere. If anyone in your group has sensitivities, please contact us before your visit.

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Give the Gift of a Mission

Looking for a unique gift idea? Our escape room gift vouchers start from £25 and are valid for 2 years, giving the recipient plenty of time to choose their decade and complete their mission.